The Light and How to Swing It: holy WoW paladin toolbox
Guys, have a look at WoW paladin, every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the our revised healing toolbox in the upcoming expansion. Just read on and check out the answer you want: With the Cataclysm beta now underway, Blizzard's been kind enough to lift the NDA that had been shrouding any expansion information from our eyes. I have been using this opportunity to read up on what holy paladins can look forward to once we're level 85. We have some new information on Healing Hands, and it looks to be a fairly powerful AoE heal (more on that next week). I've also seen some recent changes to the holy tree to reflect the healing game in Cataclysm, as well as some cleanup of talents that were out of place. The biggest upset for me is our new 21-point talent, Divine Light. It's the "big and expensive" heal that was needed to move paladins to the Three Heal System, and I really don't understand why we need to spend a talent slot to pick up what's supposed to be a core healing spell. I don't care about spending the extra point in the tree, I had just been hoping we would've seen something cool put in the vacancy that was created by the new baseline Holy Shock. The next question is: so what's Divine Light good for anyway? Before we get into the nitty gritty numbers part of this article, I just want to say that Divine Light has got to be the most uninspired name I've ever heard of. If they move to a Five Heal model in whatever expansion comes next, I guarantee you we'll be seeing Sacred Light and Light of Purity on the table. Prot paladins will be looking forward to Justice's Shield and Guardian's Hammer, while retribution will pick up Storm of the Crusade and Divine Judgement. I understand that paladins are very in tune with the Light and all of that, but can we get a little bit of diversity in our nomenclature? Holy Shock This is exactly what was needed to jump start usage of Holy Shock, and I can see paladins casting it on cooldown now. It's now crazy efficient, can be casted while moving, and it's currently set to heal a significant amount of HP. It's synergy with Infusion of Light will make it valuable as well, as we'll want to be critting as much as possible when mana is scarce. Flash of Light While today that would be pretty much the most overpowered spell entire game, when mana starts to matter in Cataclysm, the cost will be too great to spam it. Could you imagine if your HL cast time was a measly 1 second? Clearly mana regeneration will need to be crippled to allow Flash of Light to not completely overpower every other heal we have. It's interesting to note that Holy Shock actually heals for a nearly identical amount at level 85, and they scale identically with spell power as well. Holy Shock will be our go-to heal when someone needs something quickly, but Flash of Light will be the backup when another heal won't get there in time. Holy Light When we look at how it compares to today, one thing to note is the speed. In the beta, it's currently slated to have a 3-second cast time, which is a bit misleading. Holy Light, as of today, has a 2.5-second cast time on live, but both Holy Lights are affected by talents in the holy tree. Light's Grace shaves 0.5-seconds off today's HL, giving it a 2-second baseline cast time. The Improved Holy Light of the future cuts a full second off of the new HL, making the cast times identical. The difference is that we get to do away with the dumb Light's Grace mechanic, and that the new Holy Light actually scales better with spellpower than the old HL. This means stronger HLs comparatively, though it's worth noting that they did nerf the base heal amount of HL to make sure we weren't immediately gods of healing when Cataclysm is released. I am not really sure where Blizzard is going with Holy Light, to be completely honest with you. Holy Light will cost just 1/5th of what it used to, will have an identical cast time, and will heal for what will probably be a similar amount. What's going to stop every holy paladin from stacking haste instead of intellect and continuing in our Holy Light spamming trend? Divine Light That seems like a really, really narrow niche to be in. Why not just cast two Holy Lights and save on mana, for only one more second of waiting? Or if time is of the essence, spend the mana to use two Flash of Lights? On top of all of that, we can always just Holy Shock and then Holy Light to heal for as much as Divine Light, but in the same amount of time and for less mana. And finally, on top of that, Divine Light isn't even passed through Beacon of Light, so any combination of Holy Shock and Holy Light becomes the better decision. Conclusion Now, what do you think of the WoW paladin? Do you benefit from it? Well, we sell cheap wow power leveling in store, if you like it, here is a good place for you to come. What's more, we will deliver to you with best service, welcome to you to join us.
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